![dragon age origins tower of ishal dragon age origins tower of ishal](https://oyster.ignimgs.com/mediawiki/apis.ign.com/dragon-age-origins/7/7c/Maptowerofishalf1.jpg)
The attribute glitch happens when you add points to a stat then hit reset. Once I was level 16, I did the attribute glitch to get about 400 magic, 100 willpower, some cunning for coercion, and some extra consitution for hit points. I accidentally turned the quest in one extra time, but this was a quick attempt otherwise and my arm was sore from spamming 1 and Escape. In camp I abused the EXP glitch and turned in the quest a little over 100 times. This could have gone a little better if I had only looted the darkspawn with vials of blood, but it's random and this was the fastest time I could get. I quickly got the three vials of blood I needed and dropped combat. Thanks to Axel Ryman for pointing this out. If you return with the blood before you get the scrolls, you can get infinite EXP by repeatedly turning in the quest.
![dragon age origins tower of ishal dragon age origins tower of ishal](https://guides.gamepressure.com/dragonageorigins/gfx/word/389476921.jpg)
I need to get the vials of blood and return to camp. Ostagar is where the infinite EXP glitch is performed.
DRAGON AGE ORIGINS TOWER OF ISHAL HOW TO
This segment could potentially be improved by killing enemies faster, but I'm not sure how to do it at this point. IcedCube figured out that you could hop through the locked door by running far enough away from a friendly character then turning off hold position.
![dragon age origins tower of ishal dragon age origins tower of ishal](https://www.trueachievements.com/customimages/039127.png)
The Mage Tower Basement is where things start to get interesting. I agreed to help Lily and Jowan, ratted them out to the First Enchanter, and got him to sign the Rod of Fire form. The only things I could do to speed it up is to never stop moving and cut corners whenever possible. Dialog went really well though, and I was unable to get a quicker time even with the mistakes. The Demon should have died about a second and a half sooner than it did. Mouse's Slam attack actually missed and caused no damage. I accidentally misclicked once when aiming a Flame Blast, which may have cost me a second or so.Īlso, the Rage Demon could be killed quicker. Both of the friendly spirits are talked to rather than fought, as fighting takes more time. I tried to always keep moving except to cast. I went into the fire tree so I can get fireball early in the game. I chose the Mage character because Mages have the best killing power, especially with the leveling and attribute glitches.Įlves get an extra point of magic compared to humans, and each point of magic adds a point of spellpower. This run was done in version 1.00, some of the glitches will not work in later versions. The SDA staff, who make these things possible.īioware, for making this and other great games. As long as the demon is still focused on you, you can run him around in circles for a bit while your allies keep dealing damage to him.All the others on the SDA forums who supported this run Get him to focus on your mage by using your fire attack at the start, set the three other characters to attack him and keep running away from the demon with your mage. Once you get to the demon at the top there is a somewhat cheap tactic you can employ. Keep pausing the game to make sure no character is being wasted, and keep the mage well out of danger, and use his electric/lightning attack from a distance when it's available. Get your dog to use his stun attack and alternate between the shield bash and pummel attacks with your character and that other dude (I'm terrible with character and spell/attack names, sorry!) to take them out. As for taking out the enemies, try and get the mage up close to a group and use his fire spell to attack as many as you can. It's a bit awkward trying to get all characters to dodge that. The one thing that pissed me off about the first room in the tower was the trap.